

Evoland 2, however, does feel like more of a traditional RPG than the first game despite featuring those aforementioned scrolling shooter and fighter sections. That said, if I had only a single label to define these games, I’d classify them as action-adventure games first and foremost. Of course, these methods aren’t locked in for the entirety of the experience, as you’ll also take part in traditional ATB / turn-based battles akin to Final Fantasy, jump your way through 2D platforming sections, and even experience a throwback to a Diablo-like gameplay loop. Naturally, both games play differently depending on where you are at in the story, but for the most part play similar to old-school Zelda games – from the dungeon delving and puzzle solving, to downright hack-and-slashing the opposition. The constant changing of graphical styles and its accompanying gameplay limitations, whatever they may be, make it so that no one graphical or gameplay style gets stale. Don’t get too comfortable with those fancy aesthetics just yet though, because both Evoland games will frequently revert back to the designs (and limitations) of the past, often as part of the story process. Both games will bring you through the minimalistic Gameboy-esque color palette and design limitations, all the way to more “modern” (albeit cartoony) three-dimensional graphics. Over time, you will continue to add to the world in the form of additional actions and, sometimes, completely new graphical overhauls.

Quickly, though, you will begin to unlock things such as multi-directional movement, sound, and the ability to interact with the environment. You will start both of these games under the guise of an original Gameboy game, and will only be able to move in a single direction for a time. While Evoland 1 closely follows the history of the adventure and RPG genres – starting from the 80s up to around the PS1 era – Evoland 2 takes it a step further by applying additional genres, such as the fighter and arcade scrolling shooter. As alluded to earlier, both Evoland titles are best described as a collection of game design concepts spanning multiple decades, stitched together to be consumed through the framework of a single game.
